Intermediate Tricks
These are for when the easy tricks start to feel easy. You’ve got a few tricks you can do in your sleep, people have stopped asking “do it again,” and you want something with a bit more punch.
The step up here is mostly about two things. First, a few simple moves: a palm, a finger break, a false shuffle that keeps a card where you want it. Second, longer routines with more than one phase, where the spectator thinks the trick is over and then it isn’t. You’ll also find clever counting and mathematical principles dressed up as mind reading.
Learn the trick in pieces. Get the method right with the cards face up, so you can see what’s happening. Then turn them face down and add your patter. Only then speed up. A slow, confident trick beats a fast, nervous one every time.
Some I’m especially fond of: The Changing Card is a perfect first palming trick. Teleporting Aces and Trapped Trick are strong visual pieces, and The Year Game is a math trick that feels like real magic. If you want gentler material, the Easy Tricks are always there. If you’re hungry for more, the Expert Tricks are waiting.
- The Teleporting Joker – A Stunning Intermediate Card Trick Intermediate — October 24, 2024
A chosen card appears to teleport across the deck with the help of a joker. The trick rewards smooth misdirection and a good story. - The Impossible Location – A Stunning Mentalism Card Trick Intermediate — August 15, 2024
You memorize a few cards while shuffling and spread the deck face up. A spectator only thinks of a card, and you name and locate it with uncanny precision. - The Time Traveler’s Triumph – A Mystical Card Trick Intermediate — April 5, 2024
A spectator’s chosen card disappears and then reappears somewhere unexpected, as if you bent time. No advanced sleight of hand is needed. - The Mirrored Mind Reader – A Card Trick that Amazes Intermediate — March 30, 2024
A spectator places a card on the deck and cuts, losing it in the shuffle. You then appear to read their mind and reveal the card they chose. - Four Ace Extravaganza Intermediate — December 5, 2010
The magician bets the audience can find all the aces. After shuffling and a counted deal, the four aces turn up in surprising places. - The Levitating Card Intermediate — November 17, 2010
A selected card is lost in the deck, and with a flick of your magic finger it rises out of the deck. A visual and fun trick for a small crowd. - The Morphing Joker Intermediate — October 5, 2010
A joker is placed on a stack of cards and seems to morph into the spectator’s chosen card, after some false calculations to misdirect the audience. - As Many As You Intermediate — September 13, 2010
A spectator takes a handful of cards in secret and the magician takes more. After both count in silence, the magician names their exact number. - The Jack’s Party Intermediate — March 4, 2010
You tell a story about a party attended by jacks, kings, queens and the police. A funny, crowd-pleasing trick that brings four sets of cards back together. - What’s on Your Mind? Intermediate — November 4, 2009
A spectator thinks of one of four dealt cards, and you take the exact card out of your pocket. It combines memory work with a secret pocket setup. - From Here to There Intermediate — May 10, 2009
A card is chosen and lost in the deck. The magician repeatedly shows the bottom card and each time it keeps changing in surprising ways. - Magic Partner Intermediate — August 26, 2008
A spectator memorizes a card in a fan of ten and its position. After cards are moved to the bottom and top, the last card left turns out to be theirs. - Count On Me Intermediate — August 9, 2008
A spectator picks a card at any number up to fifteen in their own deck. Later, behind his back, the magician finds exactly what they chose. - In My Pocket Intermediate — May 21, 2008
A spectator's card is shuffled back into the deck and you apparently fail to find it. Then you reach into your pocket and pull out the exact card they chose. - Magic Magnets Color Separation Intermediate — February 4, 2008
A deck is divided into packets and riffle shuffled, then two cards act as color magnets. With a snap of the fingers, the reds and blacks separate. - Mental Agility Intermediate — October 16, 2007
With your back turned, a spectator notes the card at a number they thought of. You reverse 19 cards behind your back, and their card is revealed in the count. - Teleporting Aces Intermediate — September 24, 2007
Four aces are inserted into the middle of the deck, and with a wave of the hand they teleport back to the top. This trick has a video tutorial. - The Rising Card Intermediate — July 31, 2007
A chosen card rises out of the pack on its own while a spectator holds the deck. It needs a simple gimmick made from a rubber band, tape and two old cards. - I Can’t Believe They Don’t Get It! Intermediate — July 30, 2007
Two chosen cards are pushed into the middle of the deck, then you flick the deck from one hand to the other to reveal that both were found at once. - Rising Card Intermediate — July 30, 2007
A spectator’s remembered card is located in a layout of five piles. It then lifts itself out of a stack of cards for a magical finish. - Piano Duets Intermediate — July 24, 2007
You pair up cards between a volunteer’s fingers like piano keys, with one odd card left over. A playful math trick that rewards good patter. - Paper and Predictions Intermediate — July 23, 2007
A folded prediction is handed to a spectator before anything happens. After a random cut and a count, the last card turned over matches it exactly. - Trapped Trick Intermediate — July 20, 2007
The two red queens are buried in the deck, then the cards are fanned out. The spectator’s card is found face down between them. It works for any size audience. - Double Reverse Table Hit Intermediate — July 19, 2007
A spectator picks three cards, remembers one, and places them in a dealt packet. The magician then identifies the card they have in mind. - In The Box – Color Flip Intermediate — July 16, 2007
A spectator picks a card from a red-backed deck, which seems to disappear when the cards are spread. It then appears inside the boxed blue-backed deck. - Stack the Cards Intermediate — July 16, 2007
A chosen card is found by dealing columns, and then it is made to stand out of the deck. It is an easy-to-learn trick with a visual ending. - Think About It Intermediate — July 14, 2007
After the deck is cut, a spectator takes a card and looks at it without showing you. You use mind reading to name it. It needs a prearranged deck. - Slap Happy Intermediate — July 13, 2007
A selected card is counted into the middle of the deck. When you slap the cards out of a spectator’s hand, only their chosen card stays behind. - Firehouse Jacks Intermediate — July 12, 2007
A story of four jack firemen is told as cards are placed into a deck. The magician then fans the cards to reveal a surprising result. - Calling The Shots Intermediate — July 12, 2007
A guest draws cards from the top of the deck unseen, and the magician calls out the identity of every card before it is turned over. - Math-Magic Intermediate — June 30, 2007
A spectator mentally picks a card from three columns of seven. Through repeated dealing and eliminating piles by their choice, their card is the last one left. - Pair ’em Up Intermediate — June 24, 2007
Two cards picked from the deck end up sitting next to their matching opposite cards. It is an impromptu trick that needs nothing but a deck. - Liar, Liar Intermediate — June 15, 2007
A spectator's card is rejected four times and each card is laid on the table. Finally you pick up the first card and say, "I lied", and it is theirs. - Fool Proof Reversed Card Intermediate — June 15, 2007
A spectator picks and replaces a card, and the deck is mixed. Looking through the cards, they find their card has turned over by itself. - Find The Card The Hard Way 2 Intermediate — June 10, 2007
The deck is dealt into three piles of seven and a spectator memorizes a card. After three deals, the magician reveals the one they chose. - Half and Half Intermediate — May 21, 2007
You count out half the deck, build three piles up to ten and have a spectator count down a calculated number. The next card turned over is the one you predicted. - Mystical 8s Prediction Intermediate — May 20, 2007
You place a prediction card aside and the spectator calls stop in a dealt deck. The two predicted 8s then appear exactly where you said they would. - Stack it Up Intermediate — May 19, 2007
A spectator’s card is located from a layout of three columns, then made to stand out of a stack of cards for a dramatic reveal. - Find The Card The Hard Way Intermediate — May 19, 2007
Five hands of five cards are dealt and everyone memorizes one. After two further deals, the magician figures out each person's card. - Mind Reader II Intermediate — May 14, 2007
A spectator chooses suits and groups of cards in a sequence of apparently free choices. In the end the deck is narrowed to a single card, which you reveal. - Triple Threat Intermediate — May 9, 2007
You remember three cards, and after a spectator cuts and moves some cards, the three cards you remembered turn out to be revealed. - Impossible Card Location Intermediate — May 8, 2007
Three spectators memorize cards that you bury in piles, then you deal alternately and eliminate cards until three remain, which turn out to be their selections. - Real 4 Aces Variation Intermediate — May 8, 2007
This variation of the Real 4 Aces trick uses a different stack so that all four aces appear. Patter helps steer the spectator to a workable number. - The Reappearing Combo Intermediate — May 7, 2007
A chosen card and several others are eliminated by the audience and set aside. At the end of the trick they come back as if by magic. - Sitting on the Card Intermediate — May 1, 2007
A spectator’s chosen card jumps from the table to the cards under their seat. It is a great impromptu trick for restaurants and meal times. - Counted Cards Intermediate — April 28, 2007
Cards are counted into piles that each total thirteen. The spectator picks three of the piles and the final reveal depends on a neat bit of math. - It’s Your Deal Intermediate — April 26, 2007
A spectator halves the deck, hides a memorized card on top of one half, and deals into four piles. Through elimination they end up with only their chosen card. - Psychic Prediction Intermediate — April 21, 2007
A spectator stops you anywhere in the deck, yet you name the card at that spot. It looks like pure mind reading but is much easier than it sounds. - The Sun Intermediate — April 9, 2007
Thirty cards are laid out like a sun, with a ring and a row. No matter what number a spectator names, the count ends on the card you remembered. - The Year Game Intermediate — March 28, 2007
You ask about weeks, months and days in a year and a week, dealing cards for each answer. After the count, the spectator’s chosen card is revealed. - No I Got It Intermediate — March 25, 2007
A spectator's card is returned to the top of one of three piles. You hit the piles one at a time and their card has vanished and appears in a different pile. - The Changing Card Variation Intermediate — March 23, 2007
A variation on The Changing Card, using double-sided tape so that the card changes and then vanishes. It builds on the original trick with one small preparation. - Aces Memory Intermediate — March 21, 2007
The magician deals an ace, a king and a queen from the bottom of the deck. The spectator thinks they know the order, but a surprise awaits. - The Changing Card Intermediate — March 21, 2007
A chosen card is put on the top of the deck, but when it is turned over it has changed to a different card. A classic palming trick that you can do anywhere. - Any Way You Count Them Intermediate — March 8, 2007
Cards are dealt into stacks that add up to ten and a spectator chooses three of them. A little arithmetic then reveals a card or number. - Aces Card Switch Intermediate — March 7, 2007
A spectator is handed two black aces to hold. After a quick bit of magic, they look again and the aces have changed to red. - Assistance Needed Intermediate — March 4, 2007
An assistant leaves while an audience member points to one of ten cards. Back in the room, the assistant names it correctly as you point to cards.
