The Predictive Ace – A Powerful Mind-Reading Card TrickEasy — October 24, 2024 You convince the audience you have predicted the future when their freely selected card matches your written prediction. It is easy to learn and needs no advanced sleight of hand.
The Impossible Location – A Stunning Mentalism Card TrickIntermediate — August 15, 2024 You memorize a few cards while shuffling and spread the deck face up. A spectator only thinks of a card, and you name and locate it with uncanny precision.
The Time Traveler’s Triumph – A Mystical Card TrickIntermediate — April 5, 2024 A spectator’s chosen card disappears and then reappears somewhere unexpected, as if you bent time. No advanced sleight of hand is needed.
The Mirrored Mind Reader – A Card Trick that AmazesIntermediate — March 30, 2024 A spectator places a card on the deck and cuts, losing it in the shuffle. You then appear to read their mind and reveal the card they chose.
The Invisible Switch – A Deceptively Simple Card TrickEasy — September 8, 2023 A spectator memorizes a card and it is shuffled into the deck. The top card is shown and is not theirs, then the card below it reveals the chosen card.
Magicians ApprenticeEasy — December 15, 2010 A young apprentice mimics your moves with the real deck while you use an imaginary one, and a spectator's card is found without you touching the cards.
Four Ace ExtravaganzaIntermediate — December 5, 2010 The magician bets the audience can find all the aces. After shuffling and a counted deal, the four aces turn up in surprising places.
The Levitating CardIntermediate — November 17, 2010 A selected card is lost in the deck, and with a flick of your magic finger it rises out of the deck. A visual and fun trick for a small crowd.
Hands off the Pack!Easy — November 13, 2010 A spectator selects a spot card, buries it by moving that many cards from the bottom to the top, and calls out cards as they deal. You then name their card.
The Morphing JokerIntermediate — October 5, 2010 A joker is placed on a stack of cards and seems to morph into the spectator’s chosen card, after some false calculations to misdirect the audience.
All The AcesEasy — September 23, 2010 Four piles are made and the spectator deals cards from one pile onto the others. Each pile's top card is then turned over and all are aces.
As Many As YouIntermediate — September 13, 2010 A spectator takes a handful of cards in secret and the magician takes more. After both count in silence, the magician names their exact number.
Card AppearanceExpert — August 14, 2010 A chosen card is placed as the fourth card from the bottom. The cards are shown and none are the spectator's, until it appears in their fist.
Appearing CardEasy — May 18, 2010 A spectator's card is mixed into the deck and the magician deals three cards that are not theirs. The fourth one flips over to reveal it.
The Jack’s PartyIntermediate — March 4, 2010 You tell a story about a party attended by jacks, kings, queens and the police. A funny, crowd-pleasing trick that brings four sets of cards back together.
Deck PredictorEasy — January 22, 2010 After the deck is mixed, a spectator cuts it and looks at one card. The magician then uses mind-reading to tell them exactly what it was.
Hands off the Pack!Easy — December 21, 2009 The spectator buries their chosen spot card by moving cards from bottom to top, then names cards as they deal. You name their card without handling the deck.
The Magnetic CardsExpert — November 5, 2009 You find a spectator’s card in the deck, then drop the deck so that only the selected cards stay in your hand. The cards appear to be magnetic.
What’s on Your Mind?Intermediate — November 4, 2009 A spectator thinks of one of four dealt cards, and you take the exact card out of your pocket. It combines memory work with a secret pocket setup.
That’s OddEasy — October 20, 2009 Ten cards are mixed and divided behind your back, but when the piles are shown each has the same number of face-up cards, all in one colour.
Find The Card The Easy WayEasy — October 7, 2009 Sixteen cards are dealt face up and a spectator mentally chooses one. Two questions about which column it is in let the magician find it.
Amazing Reversed Court CardEasy — August 21, 2009 Four cards are lined up and one is turned end for end with the magician's back turned. He turns around and instantly spots the reversed card.
The Ambitious CardExpert — July 17, 2009 A selected card keeps returning to the top of the deck, no matter how many times it is buried in the middle. A classic and the final surprise is a real stunner.
Four KingdomsEasy — May 24, 2009 A story of four kingdoms and a wizard's spell mixes up the royal families, and in the end, each family is back together in its own castle.
From Here to ThereIntermediate — May 10, 2009 A card is chosen and lost in the deck. The magician repeatedly shows the bottom card and each time it keeps changing in surprising ways.
Eight Threatening KingsEasy — May 10, 2009 Someone takes a card from the deck, and the magician tells them its suit and value, using a stack in a memorized order.
The Lazy MagicianEasy — February 22, 2009 While your back is turned, a spectator moves some cards around and you still find the card they saw. The method is a mathematical principle.
Magic RiffleEasy — December 17, 2008 You riffle through the deck as a spectator says stop, then hold up the cut cards facing the audience without looking, and correctly name the stopped card.
The Four 2’s JiveEasy — October 28, 2008 You and a spectator both hold half the deck behind your backs and swap cards. At the end, all four twos are found face up in the spread.
Another Changing Ace TrickExpert — October 1, 2008 Two red aces are covered by the spectator's hands so no switch is possible. Yet when they flip them over, both aces have turned black.
The Bottom CardEasy — September 17, 2008 You appear to guess the bottom card of the deck without looking at it, through a series of seemingly free choices by the audience.
Magic PartnerIntermediate — August 26, 2008 A spectator memorizes a card in a fan of ten and its position. After cards are moved to the bottom and top, the last card left turns out to be theirs.
Count On MeIntermediate — August 9, 2008 A spectator picks a card at any number up to fifteen in their own deck. Later, behind his back, the magician finds exactly what they chose.
SlappersEasy — August 7, 2008 A spectator keeps a card in mind and the magician narrows the deck to just a few cards. Slapped from a fist one by one, the last card left is theirs.
In My PocketIntermediate — May 21, 2008 A spectator's card is shuffled back into the deck and you apparently fail to find it. Then you reach into your pocket and pull out the exact card they chose.
Only Time Will TellEasy — April 7, 2008 A spectator thinks of a suit and a time on a clock face of cards. After a random deal, they touch a card that matches both the suit and the time they imagined.
Magic Magnets Color SeparationIntermediate — February 4, 2008 A deck is divided into packets and riffle shuffled, then two cards act as color magnets. With a snap of the fingers, the reds and blacks separate.
Mental AgilityIntermediate — October 16, 2007 With your back turned, a spectator notes the card at a number they thought of. You reverse 19 cards behind your back, and their card is revealed in the count.
SwitcherooEasy — September 26, 2007 Two named cards are lost in the middle of the deck, yet they show up at the top and bottom. A fun and simple trick that relies on a quick setup.
Teleporting AcesIntermediate — September 24, 2007 Four aces are inserted into the middle of the deck, and with a wave of the hand they teleport back to the top. This trick has a video tutorial.
Lucky 13Easy — September 18, 2007 You shuffle a fresh deck to show it is mixed, then deal 13 piles. When turned over, every pile holds four matching cards, one of each suit.
The Rising CardIntermediate — July 31, 2007 A chosen card rises out of the pack on its own while a spectator holds the deck. It needs a simple gimmick made from a rubber band, tape and two old cards.
I Can’t Believe They Don’t Get It!Intermediate — July 30, 2007 Two chosen cards are pushed into the middle of the deck, then you flick the deck from one hand to the other to reveal that both were found at once.
Rising CardIntermediate — July 30, 2007 A spectator’s remembered card is located in a layout of five piles. It then lifts itself out of a stack of cards for a magical finish.
Impossible Card LocationEasy — July 29, 2007 Three people memorize cards that are buried in piles, then you deal alternately face up and down, discarding piles until only the three chosen cards remain.
Keith’s Trick ShareEasy — July 25, 2007 A spectator picks a card from the piles while you are out of the room. When you return, you find it from a hidden signal given by your assistant.
Piano DuetsIntermediate — July 24, 2007 You pair up cards between a volunteer’s fingers like piano keys, with one odd card left over. A playful math trick that rewards good patter.
Find The Card The Easy WayEasy — July 24, 2007 Sixteen cards are laid out and a spectator thinks of one. By naming only its column twice, the magician is able to find the card.
Paper and PredictionsIntermediate — July 23, 2007 A folded prediction is handed to a spectator before anything happens. After a random cut and a count, the last card turned over matches it exactly.
Trapped TrickIntermediate — July 20, 2007 The two red queens are buried in the deck, then the cards are fanned out. The spectator’s card is found face down between them. It works for any size audience.
Double Reverse Table HitIntermediate — July 19, 2007 A spectator picks three cards, remembers one, and places them in a dealt packet. The magician then identifies the card they have in mind.
Amazing PredictionEasy — July 18, 2007 Before any cards are selected the magician writes a prediction. After a series of free choices and deals, it matches the final result perfectly.
Four IslandsEasy — July 16, 2007 A tale of four islands and a destructive hurricane mixes the court cards and aces, but they all return to their original islands in the end.
In The Box – Color FlipIntermediate — July 16, 2007 A spectator picks a card from a red-backed deck, which seems to disappear when the cards are spread. It then appears inside the boxed blue-backed deck.
Stack the CardsIntermediate — July 16, 2007 A chosen card is found by dealing columns, and then it is made to stand out of the deck. It is an easy-to-learn trick with a visual ending.
Back FlipEasy — July 15, 2007 A spectator's card is put back into the deck. The magician drops the deck on the table and their chosen card pops out face up.
Reversa-CardEasy — July 15, 2007 A spectator’s chosen card is lost in a deck that is mixed behind their back. Yet the one card they reverse ends up next to it when you spread the deck.
A Magical Card ProductionEasy — July 14, 2007 A silk handkerchief is shown empty twice. On the second try, the magician pulls a whole deck of cards from behind it as an opening production.
Think About ItIntermediate — July 14, 2007 After the deck is cut, a spectator takes a card and looks at it without showing you. You use mind reading to name it. It needs a prearranged deck.
Slap HappyIntermediate — July 13, 2007 A selected card is counted into the middle of the deck. When you slap the cards out of a spectator’s hand, only their chosen card stays behind.
Firehouse JacksIntermediate — July 12, 2007 A story of four jack firemen is told as cards are placed into a deck. The magician then fans the cards to reveal a surprising result.
Calling The ShotsIntermediate — July 12, 2007 A guest draws cards from the top of the deck unseen, and the magician calls out the identity of every card before it is turned over.
9 CardsEasy — July 10, 2007 A spectator picks one of nine cards while one magician is away. When he returns, he names the card from the other magician's questions alone.
Magic FlipEasy — July 9, 2007 A spectator picks a card and loses it in the deck. After a moment behind your back, their card is revealed as the only one that has flipped face up.
Cutting The AcesEasy — July 7, 2007 The deck is cut into four piles on the table. When the top card of each pile is turned over, all four aces are revealed.
The 3 ThievesEasy — July 6, 2007 You tell a story of three thieves who break into a house and a detective who follows them. A spectator cuts the deck and finds a detective with each thief.
Four KingdomsEasy — July 4, 2007 A tale about a powerful wizard and four kingdoms is told with cards. After the spell, each ace, king, queen and jack is in its own kingdom again.
TelepathyEasy — July 1, 2007 A spectator’s card is returned at random, and then you count off a few cards and reveal the one they were thinking of. It looks like true telepathy.
Math-MagicIntermediate — June 30, 2007 A spectator mentally picks a card from three columns of seven. Through repeated dealing and eliminating piles by their choice, their card is the last one left.
12345678910JQKEasy — June 29, 2007 A chosen card is buried in the deck and a list of numbers is written on paper. A series of eliminations magically reveals the spectator's card.
Pair ’em UpIntermediate — June 24, 2007 Two cards picked from the deck end up sitting next to their matching opposite cards. It is an impromptu trick that needs nothing but a deck.
Cut To It ShareEasy — June 20, 2007 A chosen card goes on top, the spectator cuts the deck, and an overhand shuffle follows. The magician then spreads the cards and finds it.
Lucky GuessEasy — June 17, 2007 A spectator thinks of one card in three rows of seven, and only says which row it is in. After three deals you name the card they were thinking of.
Liar, LiarIntermediate — June 15, 2007 A spectator's card is rejected four times and each card is laid on the table. Finally you pick up the first card and say, "I lied", and it is theirs.
Fool Proof Reversed CardIntermediate — June 15, 2007 A spectator picks and replaces a card, and the deck is mixed. Looking through the cards, they find their card has turned over by itself.
Find The Card The Hard Way 2Intermediate — June 10, 2007 The deck is dealt into three piles of seven and a spectator memorizes a card. After three deals, the magician reveals the one they chose.
Bert’s DeceptionExpert — June 8, 2007 A spectator chooses a card from one deck, but it ends up in a surprising place. A second deck and a mismatched card play a part.
Easy PickEasy — June 3, 2007 A friend keeps one card, the deck goes into its case, and the card is pushed back in. The magician turns away and finds the chosen card.
Do It Yourself DiscoveryEasy — June 2, 2007 A spectator picks a card, returns it to their half of the deck, and then finds it themselves behind their back in a mysterious way.
Kings RobberyEasy — May 27, 2007 While telling a story of four King thieves splitting up to rob a store, the Kings are placed through the deck, then all four reappear together at the top.
Four in a rowEasy — May 26, 2007 The magician builds a small stack of cards with alternating sixes, adds it to the deck, and then three sixes appear from the top.
Half and HalfIntermediate — May 21, 2007 You count out half the deck, build three piles up to ten and have a spectator count down a calculated number. The next card turned over is the one you predicted.
ESPEasy — May 21, 2007 A card is chosen from nine face down while your assistant is out. They return and tell which one was chosen, reading your thumb.
ChasedEasy — May 21, 2007 The deck is arranged in a memorized order. When a spectator picks a card, a quick glance at the neighbor is all it takes to name theirs.
Mystical 8s PredictionIntermediate — May 20, 2007 You place a prediction card aside and the spectator calls stop in a dealt deck. The two predicted 8s then appear exactly where you said they would.
Magic 21Easy — May 20, 2007 A spectator picks a card from a pile of 21 and shuffles it in. After three rounds of dealing and pile-picking, their card is found, then revealed.
Stack it UpIntermediate — May 19, 2007 A spectator’s card is located from a layout of three columns, then made to stand out of a stack of cards for a dramatic reveal.
Tricky AcesEasy — May 19, 2007 Four aces and four regular cards in two piles magically change places. An easy trick that teaches the basics of a card switch.
Find The Card The Hard WayIntermediate — May 19, 2007 Five hands of five cards are dealt and everyone memorizes one. After two further deals, the magician figures out each person's card.
21 Find Your CardEasy — May 17, 2007 The spectator mentally selects one of 21 cards and only says which pile it is in. After three deals, the magician counts to the exact card.
Easy Card FindEasy — May 15, 2007 A spectator picks and memorizes a card. The magician goes behind his back with the deck, and moments later says what their card is.
Mind Reader IIIntermediate — May 14, 2007 A spectator chooses suits and groups of cards in a sequence of apparently free choices. In the end the deck is narrowed to a single card, which you reveal.
Another Ace LocationExpert — May 13, 2007 The deck is shuffled and then cut. Each time the magician cuts, the card at the cut point is an ace, until all four have been found.
Magic Card JumpEasy — May 13, 2007 A spectator picks a card and shuffles it into the deck. You say it will be reversed, but when it is not, you pull the same card out of your pocket.
Triple ThreatIntermediate — May 9, 2007 You remember three cards, and after a spectator cuts and moves some cards, the three cards you remembered turn out to be revealed.
Impossible Card LocationIntermediate — May 8, 2007 Three spectators memorize cards that you bury in piles, then you deal alternately and eliminate cards until three remain, which turn out to be their selections.
Real 4 Aces VariationIntermediate — May 8, 2007 This variation of the Real 4 Aces trick uses a different stack so that all four aces appear. Patter helps steer the spectator to a workable number.
Haphazard CardsEasy — May 8, 2007 You turn over handfuls of cards until the deck looks hopelessly jumbled, face up and face down. One quick riffle shuffle and the cards are magically restored.
Royal HotelEasy — May 7, 2007 A five card becomes a hotel and the picture cards and aces become its guests. A short self-working story trick that ends with an unexpected arrangement.
The Reappearing ComboIntermediate — May 7, 2007 A chosen card and several others are eliminated by the audience and set aside. At the end of the trick they come back as if by magic.
Aroo!Expert — May 6, 2007 A chosen card is shown and handed to the spectator face down. They believe it is theirs, but a switch has happened right under their nose.
WOW 3xEasy — May 3, 2007 A chosen card is matched, found in a jacket pocket, and finally the entire deck is shown to be that card. Three surprises in one trick.
The HotelEasy — May 2, 2007 A story about four girls at a hotel is acted out with the cards. A simple self-working trick with a funny ending that is great for beginners.
Sitting on the CardIntermediate — May 1, 2007 A spectator’s chosen card jumps from the table to the cards under their seat. It is a great impromptu trick for restaurants and meal times.
Counted CardsIntermediate — April 28, 2007 Cards are counted into piles that each total thirteen. The spectator picks three of the piles and the final reveal depends on a neat bit of math.
ForceEasy — April 28, 2007 A spectator seems to make free choices while rows of cards are removed one at a time. The last remaining card is the one the magician knew.
It’s Your DealIntermediate — April 26, 2007 A spectator halves the deck, hides a memorized card on top of one half, and deals into four piles. Through elimination they end up with only their chosen card.
Only Time Will TellEasy — April 25, 2007 A spectator thinks of a suit and an hour on a clock of cards. After the deck is dealt at random, you move their hand over the cards and the chosen card matches.
Four IslandsEasy — April 23, 2007 Four islands hold a king, queen, jack and ace each. A hurricane hits and, in the end, every card is back where it belongs.
Psychic PredictionIntermediate — April 21, 2007 A spectator stops you anywhere in the deck, yet you name the card at that spot. It looks like pure mind reading but is much easier than it sounds.
The Ace Switch UpExpert — April 19, 2007 Three aces shown in a red-black-red or black-red-black pattern change their colour order on the table. It takes a smooth, subtle sleight to hide the switch.
Flip Flop CardsEasy — April 18, 2007 The deck is split and one half is placed face to face with the other. At the command of the magician, the cards all turn to face the same way.
Sim Sala BimEasy — April 17, 2007 Three piles of seven cards are dealt out and a spectator chooses a card. After a few deals, spelling the magic words reveals the card, on the next card.
Mind ReaderEasy — April 17, 2007 You secretly look at the top card, and a spectator makes a series of choices that appear free. They always end up choosing the very card you were looking at.
The Amazing SwitchExpert — April 14, 2007 A spectator’s chosen card is placed under their finger, but after one tap the other card has become the chosen card, which is under their hand.
Double CrossEasy — April 13, 2007 A spectator directs how a suit of thirteen cards is dealt and mixed. No matter how much they mix, the cards return to the original order.
Amazing PredictionEasy — April 12, 2007 A spectator makes free choices of cards and counts, while the magician has already written a prediction. The final number matches it exactly.
21 Finds Your CardEasy — April 10, 2007 Twenty-one cards are dealt into three columns and the spectator only names the column. After three rounds, the eleventh card is the one they chose.
The Changing AceEasy — April 9, 2007 You show three aces fanned out, then turn them over and have a spectator tap them. When they are turned back, the Ace of Diamonds has become the Ace of Hearts.
The SunIntermediate — April 9, 2007 Thirty cards are laid out like a sun, with a ring and a row. No matter what number a spectator names, the count ends on the card you remembered.
Kings RobberyEasy — April 8, 2007 You tell a tale of four Kings robbing a store, hiding them in different parts of the deck, then flip the top cards to show all four have flown back to the roof.
Acrobatic AcesExpert — April 8, 2007 Four aces are dealt in piles, and the spectator holds one pile. The aces then fly from the other piles into the spectator's hands.
On TapEasy — April 7, 2007 Nine cards are laid in a three-by-three grid and a spectator chooses one. Your assistant returns to the room and picks out the chosen card.
Easy EightsEasy — April 7, 2007 Eight cards are laid out in the pattern of an eight. A spectator chooses one and the accomplice correctly names it with a bit of pointing.
Ace+Ace=2 JokersExpert — April 5, 2007 Two aces are put down and quickly switched, apparently without anyone seeing. When the cards are flipped over, the aces have become jokers.
After DrinksEasy — April 4, 2007 A pair of cards are given to the audience and lost in the deck. The magician then tosses the deck aside and somehow picks out both cards.
Truth or LieEasy — April 4, 2007 A spectator can lie or tell the truth about the number of their chosen card, and the card is found anyway by spelling out TRUTH and LIE.
The Year GameIntermediate — March 28, 2007 You ask about weeks, months and days in a year and a week, dealing cards for each answer. After the count, the spectator’s chosen card is revealed.
No I Got ItIntermediate — March 25, 2007 A spectator's card is returned to the top of one of three piles. You hit the piles one at a time and their card has vanished and appears in a different pile.
The Changing Card VariationIntermediate — March 23, 2007 A variation on The Changing Card, using double-sided tape so that the card changes and then vanishes. It builds on the original trick with one small preparation.
Predicta-pairEasy — March 21, 2007 Two freely chosen cards are named from nothing but a single number the spectator calls out. It is a self-working trick that uses simple arithmetic.
Aces MemoryIntermediate — March 21, 2007 The magician deals an ace, a king and a queen from the bottom of the deck. The spectator thinks they know the order, but a surprise awaits.
The Changing CardIntermediate — March 21, 2007 A chosen card is put on the top of the deck, but when it is turned over it has changed to a different card. A classic palming trick that you can do anywhere.
Double CrossEasy — March 16, 2007 Thirteen cards in order are mixed by following a spectator's instructions to the letter. Strangely, the cards end up back in their original order.
Aces for Cardmen OnlyExpert — March 15, 2007 From a deck that seems thoroughly shuffled, the magician cuts to the four aces one by one. A borrowed deck is fine and nothing is marked.
The Color TransferExpert — March 12, 2007 A black joker is placed on a red card, and their colours swap places as if the red card gave its colour to the joker. It needs a prepared deck.
Always On TopExpert — March 10, 2007 A spectator's card is shown to them and lost in the middle of the deck. Remarkably, it climbs back up and is found on top.
Sneaky AcesEasy — March 9, 2007 A spectator cuts the deck into four piles, apparently at random, and each pile reveals an ace on top. Good for a quick and surprising finish.
The Absent CardExpert — March 9, 2007 A selected card seems to disappear from the deck, then turns up at the precise moment a spectator says stop. It takes smooth handling to pull off.
Any Way You Count ThemIntermediate — March 8, 2007 Cards are dealt into stacks that add up to ten and a spectator chooses three of them. A little arithmetic then reveals a card or number.
Aces Card SwitchIntermediate — March 7, 2007 A spectator is handed two black aces to hold. After a quick bit of magic, they look again and the aces have changed to red.
Kathy’s PredictionEasy — March 5, 2007 Cards are dealt into piles that add up to ten, and a volunteer selects three of them. You then predict the value of the top card on the final pile.
Assistance NeededIntermediate — March 4, 2007 An assistant leaves while an audience member points to one of ten cards. Back in the room, the assistant names it correctly as you point to cards.
The Motel SwitchEasy — March 3, 2007 A motel is shown as a four of any suit, with the aces, kings, queens and jacks mixing in its four rooms. When the inspector arrives, each rank has been sorted.
King of the HillEasy — March 2, 2007 The deck is split into four piles and a few cards are dealt around. Tapping each pile, you turn over the top cards and the four Kings have magically arrived.
The Final 3Easy — March 2, 2007 A spectator’s three cards are hidden in the deck. After repeated deals into two piles, only their three cards remain face down.
10 CardsEasy — March 1, 2007 A spectator memorizes a card at a secret position among ten shown. A short count and an alternating deal leave their card in their own hands.
Psychic SolutionEasy — March 1, 2007 A spectator memorizes a card from one of three piles and puts it back, then you name its colour, suit and finally its number as if reading their mind.
Count DownEasy — March 1, 2007 A spectator says stop when they think ten cards have dropped. They then remember a card, shuffle it into the deck, and the magician finds it.